Although we are a small team, we have worked diligently on this project for almost three years and still have a long road ahead of us until we can expand our development team to speed things up. One reason is that it introduces players to the basic mechanics of the game early on, allowing the community share ideas for improvement while the game is still being developed. If you notice a bug, please let us know so we can fix it as fast as possible.”Ībout This Game EARLY ACCESS IMPORTANT NOTESWe want to clarify why this game is being released in early access instead of using crowdfunding. If you have an idea, feel free to post it on one of our social media pages or contact us from the link on our homepage. We are aware of this and continue to read comments on our YouTube channel, Facebook page, or here on Steam. “The player community knows what they want and sometimes come up with better ideas than us developers. How are you planning on involving the Community in your development process? To those that stick with us from the beginning, we would not be able to develop a refined game without your support and feedback.” “Those who support us throughout the development cycle earn our highest thanks and deserve a better price for sticking with us over the next couple years as we refine the game. Will the game be priced differently during and after Early Access? Please keep in mind that World of Castles is still on a long development path.” “At the earliest stage of release you will be able to build castles in creative mode, design flags, and walk around and inspect the castle (overlooking the occasional bugs which are on schedule for removal). What is the current state of the Early Access version? Combat optimization for wars taking place offscreen Realistic damage system, such as weak spots in armour Implement proper ragdoll physics for realistic movement Environmental effects, such as burnable materials and fire damage, winter Improve the look of nature: better rocks, terrain, and vegetation - done Improve grass system, leading to better framerate, saving, and easier terraforming - done Fixing broken connections between blocks Destruction implementation to all new objects - postponed due hardware limitations LOD optimization for all new objects - done improving quality of initial placeholder objects - done Game development tasks for leaving early access stage: Some blocks will be interactive, such as gates, shutters, or doors. However, in the very beginning of Early Access you will be given access to a creative mode to begin building your dream castles, including customizable flags. “With every patch, the game will get progressively closer to the final version. How is the full version planned to differ from the Early Access version? It is the state as it was in our minds before we started this project. And this game is quite huge and will take several years over which we will be improving the game up to the day, we can say yes there is it. “Our issue is that we are still a very small team and without some magic, we are not able to expand adequately. Sitting back and marvelling at your very own custom built castle will be even more satisfying with quality graphics and lighting!”Īpproximately how long will this game be in Early Access? In the future we would like to purchase more professional software to improve upon the visuals of the game. It also helps us initially with budgeting larger development teams for the game, such as improving graphics, artificial intelligence, combat options, sound and music, or other mechanics. “Early Access was a better option than crowd-funding because it gives immediate access to players whose feedback will be helpful in developing the final product.
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